Command and conquer generals 2 mod

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Gunship also implemented the Skirmish AI for more challenging fights against the computer. Command & Conquer: Generals 2 is a total conversion mod for Zero Hour, Tiberium Wars, and Red Alert 3.The mod is based on the cancelled game of the same name.

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The team 'ported almost every unit from the original game, as well as added some brand new to spice up gameplay a bit.' Those new units include the Laser Crusader, Laser Paladin, Laser Humvee, Laser Comanche, Bombcars, Katyusha, and Armadillo Outpost.Īll nine Generals return from the original game along with the 'majority' of unit upgrades. It took Gunship, sgor00, and a team of assistants a combined 12 years of development to bring C&C Generals Evolution to the rest of the world. Related: The 10 Best Selling EA Franchises of All-Time, Ranked 'We've spent over a year working every day to finally polish things up, make mod more feature-rich and cram as much of that Generals feel as possible.' 'It's been a very wild ride, after countless revisions, engine migrations, engine oddities and quirks me and sgor00 can finally release something we're proud of,' wrote Gunship Mark II over on ModDB. There are many mods that bring Generals and its lone expansion, Zero Hour, alive in new and exciting ways.

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This is exactly what modders 'Gunship Mark II' and sgor00 have done in Command & Conquer: Generals Evolution, a total conversion mod that aims to recreate C&C Generals and the Zero Hour expansion in Red Alert 3.